Zdoom Svn Download
Sorry for the bump, I have a quick question. This is all new to me so I'm sorry if the answer is obvious. I'd just like to get things right the first try.
Would it work if I do it this way: 1) TortoiseSVN ->Export a clean copy of my modified GZDoom (including unversioned files since I've added some). Cleaned meaning no.obj/release files, removed.vcproject.user files, etc 2) Checkout that exported folder into my SVN repository So which one should be my main working project? GZDoom or my fork? I was thinking the former because that gets updated more frequently.
So: - Keep working on the official (modified) GZDoom project. - When GZDoom receives updates, make a.diff, then apply to fork, then commit updates to fork - If friend changes anything on the fork on the SVN, use TortoiseSVN ->Merge ->'Merge two different trees' on GZDoom so my copy is updated with his changes. Does this look correct? Nash Muhandes Joined: 27 Oct 2003 Location: Kuala Lumpur, Malaysia •. When you say 'work on the fork'.
Which one is this exactly? Just to explain things further, this is my current pipeline: - SVN checkout original GZDoom SVN - make changes on this copy - now tons of red exclamation marks because it's different from original stuff - i consider this my 'fork'; I build out my own EXEs from this copy So what I'd like to do now, is I want to upload this modified copy to my SVN server, so that other people can work on it/download as they please. Let's call it 'zombie'. And when something in original GZDoom gets updated (via right-click on my copy of GZDoom with the red exclamation marks ->Perfume Polyrhythm Single Download Links there. SVN Update), I want to commit these changes to the 'zombie' repository so others get the latest original GZDoom fixes. Epson Stylus Photo R300 Hard Reset. I can't commit from this folder because if I click that, it wants to commit to the trunk on mancubus.net, which I don't want. All I'm looking for it to commit to 'zombie'.
This means I'd have to create a separate copy, using TortoiseSVN ->Export. Then from that exported folder, I can commit to zombie's SVN server. Is this correct? Nash Muhandes Joined: 27 Oct 2003 Location: Kuala Lumpur, Malaysia •.
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Crossposted from the ZDoom forums. Odamex is based off of an old version of ZDoom; 1.22, with bits of 1.23 backported. Due to the nature of our port, we sometimes need to reference both source trees, and since those versions are pre-SVN you have to download the source manually, which is pretty inconvenient when you're trying to discuss parts of the code (i.e. No way to quickly link someone a particular file/line-number). I originally decided to put those two revisions into a public git repository, but then it occurred to me.why not put all pre-SVN versions of ZDoom into a repository and see what happens. At this point, I think I can consider it done. It has every version of ZDoom from 1.11 all the way to 2.0.98 (2.0.99 looks like it is SVN r1).
I don't recommend forking from this repository, since I might discover something 'wrong' with a revision and end up having to remake part of the history (plus it's old.why would you even bother?). Also, it's worth mentioning that git tracks renamed files based on a heruistic which can be imperfect at times, but it's better than nothing. Why did I post this here? Well, with this being a period of time in ZDoom history that isn't too well documented, I figure someone might find this interesting.